Second life traffic not updating Naughty teen chat rooms

Rated 4.32/5 based on 522 customer reviews

a number of difficulties have arisen around Second Life.

Problems range from the technical (budgeting of server resources) to moral (pornography), legal (legal position of the Linden Dollar, Bragg v.

The problem is largely due to the fact that the world is entirely user created, and the majority of content created by users is made without any sort of basic graphical optimization.

As a result, objects with both unnecessarily high polygon counts, and unnecessarily high resolution textures are prevalent.

More worrying, however, are another pair of numbers: while 41% of respondents in the Yankelovich study said that Internet advertising had at least some relevance to them, a mere 7% of respondents in the Komjuniti study say that the SL-based promotion would have a positive impact on their future buying behavior. Not necessarily for a lack of desire, because the Komjuniti participants also report “they would like to be able to interact more with the brands represented” in SL; metaverse versions of established hotels and retail brands garner the most positive reaction.

These two points offer a sliver of hope to the metaverse marketer.

By installing a Facebook tracking pixel on your site you can continue to market to customers who have visited your site.

But did you know you can set up remarketing audiences in Facebook?Instead of just using it to blast emails to your customers once in a while, you can upload that list into Facebook and capture the social accounts of anyone that has their email address attached to it.This is a HUGE benefit since it will allow you to market to those users on their mobile devices.Up until now, few have asked hard questions about what these companies were gaining for all that effort and cash (other than any publicity hit from the announcement.) The early results from Komjuniti, as it turns out, are not encouraging: 72% of their 200 respondents [PDF file] said they were disappointed with real world company activities in Second Life; just over 40% considered these efforts a one-off not likely to last.As bleak as these numbers may seem, it’s worth noting that they aren’t actually too far off from reactions to traditional Internet advertising.

Leave a Reply